Safe & Supportive Environment
Safe, welcoming learning spaces in Surrey, Vancouver and New Westminster, encouraging curiosity and confidence.
Safe, welcoming learning spaces in Surrey, Vancouver and New Westminster, encouraging curiosity and confidence.
Dedicated spaces for coding, robotics, and AI exploration with hands-on practical activities.
Description Robotics Engineers transitions students into full text-based Arduino programming and independent system design. Learners move from block coding to writing structured Arduino code, working with variables, conditionals, functions, and serial monitoring. Students begin in a simulated environment before transitioning to Arduino IDE and real board uploads, gaining experience with authentic engineering tools. This course […]
Description Robotics Builders takes students from modifying smart devices to assembling their own working systems. Learners begin wiring components on breadboards and combining multiple sensors and outputs into more complex builds. Students primarily use block-based coding while gradually exploring how their blocks translate into real Arduino text code using the block-to-text toggle. This course helps […]
Description Robotics Explorers introduces students to the exciting world of smart devices and micro-controllers using Arduino and Tinker-cad. Learners experiment with sensors, LEDs, buzzers, and motors while building an understanding of how inputs, code, and outputs work together. Through guided exploration and virtual prototyping, students modify real device behaviors, test predictions, and see how digital […]
https://cdn.sanity.io/files/whdtqnv8/production/b858186f8ab03fdcbd7c827f6d1c547374b0b865.mp4 Ryan is smart and curious little code explorer turning one of his favourite Sci-Fi movies into reality with his codes. A Chess Game Completely controlled by voice. This is where he applied his learning from Foundations of AI, Voice/Speech Recognition and how to implement such tools in to a real world multi-player game. The […]
https://cdn.sanity.io/files/whdtqnv8/production/b374851facbb7f9ef8ca600fb72766cbacea771f.mp4 “Impossible Obstacle” is a game designed where players navigate a car into a designated rectangular target. To play, the user initiates the game by pressing a green flag and uses arrow keys to maneuver the vehicle. Game Mechanics and Progression Structure: The game features five levels, with level one being the easiest and level five […]
https://cdn.sanity.io/files/whdtqnv8/production/d10e993a0ee44bb5d0c74029d98adea954db4b0e.mp4 This video is about Rohaab explaining his project to his teammates and other students with a user journey. A character is walking on a spring afternoon when they discover a pizza box. After investigating it, the character becomes trapped inside. The objective is to escape and return home by completing six levels, all while […]
https://cdn.sanity.io/files/whdtqnv8/production/e505967dc2cbf120a967dc6a470ddaa5cccb3ef8.mp4 “Random Soccer Ball”. The following overview highlights the gameplay mechanics and the underlying code: Gameplay Mechanics Players use the arrow keys to move around and block incoming soccer balls. The game ends when the player’s hearts reach zero, at which point the final score is displayed. A loss triggers a cutscene. Players can […]