Rohaab The Young Entrepreneur

This video is about Rohaab explaining his project to his teammates and other students with a user journey.

  • A character is walking on a spring afternoon when they discover a pizza box. After investigating it, the character becomes trapped inside.
  • The objective is to escape and return home by completing six levels, all while being pursued by a ghost.
  • Progress through the levels is determined by the following mechanics:
    • Reaching a white door advances the character to the next level.
    • Entering a door allows the character to move forward two levels.
    • Reaching a blue dot sends the character to the final level.
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