This video is about Rohaab explaining his project to his teammates and other students with a user journey.
- A character is walking on a spring afternoon when they discover a pizza box. After investigating it, the character becomes trapped inside.
- The objective is to escape and return home by completing six levels, all while being pursued by a ghost.
- Progress through the levels is determined by the following mechanics:
- Reaching a white door advances the character to the next level.
- Entering a door allows the character to move forward two levels.
- Reaching a blue dot sends the character to the final level.