Description
Game Development builders builds directly on the mechanics and structured thinking introduced in Game Development Explorers. Students transition from foundational gameplay to more advanced, multi-system design.
Learners develop larger, multi-level games with increasingly sophisticated mechanics. They implement enemy behaviors, health and energy systems, cool-down mechanics, progression systems, and more complex scoring structures. Students also begin organizing their code in cleaner, reusable ways to support larger builds.
The course emphasizes systems thinking, helping students understand how multiple mechanics interact and how adjustments affect balance and player experience. Students practice structured testing, refinement, and performance evaluation to strengthen the quality of their builds.
The capstone project follows a professional development cycle including concept planning, prototyping, testing, refinement, and final presentation.
By the end of the course, students produce a more complex and polished game that demonstrates both technical growth and design maturity.
Typical Age
10 – 16 Years old
Skills Developed
Technical Skills
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Multi-level architecture and structured game states
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Enemy AI-style logic and interaction systems
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Power systems including health, energy, and cooldowns
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Reusable code structures and modular organization
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Game balancing and performance testing
Soft Skills
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Systems thinking and long-term project planning
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Analytical evaluation of gameplay mechanics
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Independent troubleshooting and refinement
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Iterative improvement mindset
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Professional-style project presentation
Requirements
- Game Development 1 or equivalent experience building a complete playable game