“Random Soccer Ball”. The following overview highlights the gameplay mechanics and the underlying code:
- Gameplay Mechanics
- Players use the arrow keys to move around and block incoming soccer balls.
- The game ends when the player’s hearts reach zero, at which point the final score is displayed.
- A loss triggers a cutscene.
- Players can press the space bar to attempt the game again.
- Code and Logic Structure
- The goalie’s code manages the initial space bar input and heart reduction logic.
- The soccer ball logic controls the movement of the balls toward the goal.
- A referee function dictates when the game displays “goal” or “no goal”.
- The project contains specific logic for cutscenes that trigger upon losing.
- Advanced features include a skip button for cutscenes and extensions designed to time speech bubbles.